Unity Editor tool

Ultimate Procedural Building Generator

Generate buildings you can walk into, fit them to terrain, and bake them to prefabs. Full C# source included.

See features Coming to the Unity Asset Store
Six cottage and house variations with different sizes and roofs, generated in Unity
Village Cottage and Village House styles, six seeds. Rendered in Unity.

Features

Terrain fitting

Put a building on a slope and fit the ground to it. Nothing changes on your terrain until you apply it.

  1. 1

    Preview

    See how the building sits. No heights are written.

  2. 2

    Apply

    Adjust the local patch, with stepped foundations and entrance stairs.

  3. 3

    Restore

    Put the terrain back the way it was. Undo works too.

Works with native Unity Terrain when the building fits inside one tile. Requirements

In the package

4
StylesVillage Cottage, Village House, City Townhouse, City Arcade
5
Example scenesStart Here, Feature Gallery, Terrain Workshop, Village Buildings, City Building Styles
37
PrefabsArchitecture and access pieces
47
MaterialsWith 91 textures, already baked

Requirements
and limits

Which Unity version?

Built and tested on Unity 6000.3.25f1 with URP 17.3.0 (install URP separately). Player builds tested on Windows x64, Mono.

Other Unity versions, Built-in and HDRP haven't been tested yet.

What about interiors?

You get hollow shells and floor slabs with openings. Room layouts, stairs between floors, furniture and character controllers are up to you.

What does terrain fitting need?

A saved scene, an upright building at scale 1, native Terrain with a matching TerrainCollider, and the whole footprint inside one terrain tile.

Holes or conflicting edits can block fitting. Sculpting you do later is protected, not overwritten.

When can I buy it?

It isn't on the Asset Store yet. A link will show up on this page when it is.

Planned price: US$13.

Did you use AI?

Yes. OpenAI Codex and Claude Code helped throughout: code, procedural geometry and textures, docs, and this page. The screenshots are real Unity renders.

Coming soon

Update

Building Generator updates

  • Facade composition

    Rules per face and per floor band, aligned or symmetric openings, arcade and balcony patterns.

  • Composed volumes

    Joined wings, L-shaped footprints and stepped heights, starting with two-wing buildings.

New package

Ultimate Procedural City Generator

A separate package, in the works. More here when there's something to show.

Questions or bugs?

Email me. For bugs, include your Unity version, render pipeline and steps to reproduce.