Village Cottage and Village House styles, six seeds. Rendered in Unity.
Features
Enterable buildings
Hollow shells, or floor slabs with openings between storeys.
Bay editing
Turn any facade bay into a window, door or arch. Your edits survive rerolling the seed.
Styles and seeds
Size ranges, weighted roofs, opening rules, colours and materials. Four styles included, or make your own.
Roofs and parts
Flat, gable, shed, barrel and terrace roofs. Balconies, plus walls, floors, stairs, railings, ladders and bridges.
Terrain fitting
Stepped foundations and entrance stairs on slopes. How it works
Templates
Save one building exactly: settings, seed and manual edits. Place copies with their own settings.
Prefab baking
Bake meshes, materials, colliders and LOD into a regular prefab. No regeneration needed.
Source and docs
Full C# source, offline documentation and a Home guide inside the Editor.
Terrain fitting
Put a building on a slope and fit the ground to it. Nothing changes on your terrain until you apply it.
1
Preview
See how the building sits. No heights are written.
2
Apply
Adjust the local patch, with stepped foundations and entrance stairs.
3
Restore
Put the terrain back the way it was. Undo works too.
Works with native Unity Terrain when the building fits inside one tile. Requirements
In the package
4
StylesVillage Cottage, Village House, City Townhouse, City Arcade
5
Example scenesStart Here, Feature Gallery, Terrain Workshop, Village Buildings, City Building Styles
37
PrefabsArchitecture and access pieces
47
MaterialsWith 91 textures, already baked
Requirements and limits
Which Unity version?
Built and tested on Unity 6000.3.25f1 with URP 17.3.0 (install URP separately). Player builds tested on Windows x64, Mono.
Other Unity versions, Built-in and HDRP haven't been tested yet.
What about interiors?
You get hollow shells and floor slabs with openings. Room layouts, stairs between floors, furniture and character controllers are up to you.
What does terrain fitting need?
A saved scene, an upright building at scale 1, native Terrain with a matching TerrainCollider, and the whole footprint inside one terrain tile.
Holes or conflicting edits can block fitting. Sculpting you do later is protected, not overwritten.
When can I buy it?
It isn't on the Asset Store yet. A link will show up on this page when it is.
Planned price: US$13.
Did you use AI?
Yes. OpenAI Codex and Claude Code helped throughout: code, procedural geometry and textures, docs, and this page. The screenshots are real Unity renders.
Coming soon
Update
Building Generator updates
Facade composition
Rules per face and per floor band, aligned or symmetric openings, arcade and balcony patterns.
Composed volumes
Joined wings, L-shaped footprints and stepped heights, starting with two-wing buildings.
New package
Ultimate Procedural City Generator
A separate package, in the works. More here when there's something to show.
Questions or bugs?
Email me. For bugs, include your Unity version, render pipeline and steps to reproduce.